Events

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Revision as of 05:37, 20 September 2024 by Admin (talk | contribs) (→‎Event Creation)
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The Event System in GamerX consists of many community made maps. Events are started automatically every few minutes. Anyone can join the /event.

Types of Events

Death Match (DM) / Team Death Match (TDM)

Death Matches and Team Death Matches are designed so that your death does not eliminate you from the event but instead you are able to re-spawn and continue playing. The event is won by reaching a pre determined death count and/or if the time runs out. The winning team or player will get a reward as well as the player(s) with the most kills. The event is held on a map made up of objects with different weapons and various spawn points.

Capture the Flag (CTF)

A CTF event is consists of 2 teams. Players have to capture the enemy teams flag whilst trying to avoid getting their own flag captured. If both teams are holding flags than they cannot be captured until one of the flag holders is killed and flag is picked up by the team that owns it. If a player dies they can re-spawn into the event instead of being eliminated. The winning team and the player(s) with the most kills earn a reward.

Siege (Attack/Defense)

A Siege event consists of 2 teams... attackers and defenders. The attackers have to capture the defenders base or kill all of the defenders. The defenders objective is to defend their base for a period of time or kill all of the attackers. The winning team and the player(s) with the most kills earn a reward.

Blast Survival

In the Blast Survival event it is every man (or woman) for themselves! Once the event starts explosions will go off randomly around the arena. Your goal is to avoid the explosions and be the last person standing. The winner of the event gets a reward.

Last Man Standing (LMS)

As the name suggests, the Last Man Standing event is won by the player who is the last person left alive. It is set in a custom made map with a weapon set chosen by the author. The winner of the event gets a reward.

Fallout

Try not to fall as the objects below your feet fall away one by one. The last player to fall is the winner and earns a reward.

Derby

The goal in a Derby event is to drive your vehicle around and try to inflict damage on others while avoiding as much damage as possible to your own vehicle. You can also knock other players out of the map. The event ends when all players except for one has been eliminated or the time runs out. Player(s) will then receive a reward.

Sumo

The Sumo event is similar to a Derby except when you die or fall out of the map you will re-spawn in the event. In Sumo you have to collect as much time as possible until your vehicle is wrecked. Once your car is wrecked you will re-spawn with a new car and your time resets. When the event is over the player that survived the longest period of time without getting their car wrecked wins a reward.

Bloodring

In this event players use their vehicle to drive towards a randomly spawned checkpoint and capture it by staying inside the checkpoint for a few seconds. It's not so easy when everyone else is trying to do the same thing! Other players will attempt to push you out of the checkpoint so they can capture it. The winner gets a reward for capturing the most checkpoints within the specified time period.

Hunger Games

Search for food items to reduce your hunger and stay alive the longest. Each Hunger Game uses a custom made map. You can also find weapons to attack and kill other players. The last player left alive will receive a reward.


Upcoming Updates

Event Creation

Events will be able to be created by everyone through the player world feature. Once a player joins their player world (/myworld) they will have the ability to bring up the event editor and create an event.

Event Creation Order

  • Select Event Type
  • Select Object Set
  • Select Function Set
  • Enter Remaining Parameters

The creator will be auto assigned to the player creating the event.

Event Features

The GX Function feature will allow a more versatile event experience. Events will be able to have a unique and creative twist. Event creators will have the absolute creative freedom to organize and execute the events of their dreams. There will be attempts to overcome any limitations within the gamemode. Lets make GamerX the leading server in creativity.

Event Queuing

Events can be queued by voting for the next event. To vote a player must contribute GXT. 1 GXT = 1 Vote.

Capital Democracy

A player may submit as many votes as they would like. Each vote costs 1 GXT to submit. Events containing votes are queued in order of most votes to least votes.

The GXT submitted towards the event are distributed to the top winners and the creator of the minigame. The first GXT goes to the creator, the second to the first place winner. Then it circles back to the beginning. The next iteration includes the creator, winner and the second place contestant. The next iteration then includes the 3rd place winner.

For example if 9 votes were cast. The creator gets 3 GXT, the winner gets 3 GXT, 2nd place gets 2 GXT and 3rd place gets 1 GXT.

View more information at GX Democracy.