Races: Difference between revisions
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
===Race Features=== | ===Race Features=== | ||
The [[GX Function]] feature will allow a more versatile racing experience. By merging the 2 systems racers will be ables to switch vehicles mid race, allow foot race, change the checkpoint type, and trigger any actions ([[GX Function#Actions]]) to create a profound and creative gaming experience. | The [[GX Function]] feature will allow a more versatile racing experience. By merging the 2 systems racers will be ables to switch vehicles mid race, allow foot race, change the checkpoint type mid race, enable or disable vehicle collisions, enable or disable auto fix and trigger any actions ([[GX Function#Actions]]) to create a profound and creative gaming experience. |
Revision as of 22:42, 6 September 2024

A race is started automatically every 2 minutes and everyone can /join. We disable vehicle collisions during the race so there is no chance of being rammed by another player. Some races include a special map made of objects. Each race uses a single vehicle model such as a car or boat. The first 3 players to cross the finish line win some money. The winner also gets an increase in their "races won" stat. The fastest racer in each race also gets a place on the live leaderboard.
Upcoming Updates
Race Creation
Races will be able to be created by everyone through the player world feature. Once a player joins their player world (/myworld) they will have the ability to bring up the race editor and create a race.
Race Features
The GX Function feature will allow a more versatile racing experience. By merging the 2 systems racers will be ables to switch vehicles mid race, allow foot race, change the checkpoint type mid race, enable or disable vehicle collisions, enable or disable auto fix and trigger any actions (GX Function#Actions) to create a profound and creative gaming experience.